Brick rigs flight controls

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As a result, these two groups often appeal to different kinds of players. Turn-Based games put an emphasis on thinking ahead and analyzing your best move from a wide array of choices, while Realtime games put an emphasis on quick-thinking and motor skills with a streamlined interface. While games within each group can be very similar to one another in terms of style and design, Realtime and Turn-Based games tend to be very different from each other.

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Quick thinking and quick fingers can, depending on the game and/or player, become a key advantage. The second group is Realtime games, where time never stops for anyone: All players are interacting with the game simultaneously, and everything happens all at once. The first group is turn-based games, which play like chess or Monopoly: The game is sliced into pieces so that each player can make decisions, give commands, and watch those commands being executed without interference from the other player(s). The vast majority of video games can be said to fall into one of two groups by the way they deal with the flow of time.

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